![]() Scientific Correspondence: Each empire gets a discount on technologies already researched by the other empire.Here's an overview of the Agreements you can expect: ![]() Or you could sign a Scientific Correspondence Agreement, giving each a discount on technologies already researched by the other empire. For example, you can sign an Arms Deal that allows you to train the other empire's Emblematic unit, at some additional money cost paid to the other empire. If both you and the other player control an embassy, you can sign cooperative Agreements between your empires. ![]() This will give you access to the new Embassy tab in the diplomacy screen which will give you access to new diplomatic interactions. Don't worry, you'll only need one of these, no matter how many other players you're dealing with. Once you have met at least one other player, you will be able to construct an Embassy district in one of your cities to receive their delegations and house your own. In Together We Rule, Embassies will open new ways to conduct diplomacy with other empires. Together We Rule: Embassies, Agreements, and Leverage So we'll be spreading this closer look across multiple posts over the next few weeks, and this week, we'll start with some cooperation and some conflict. But there's a lot to cover: Embassies, Agents, and the Congress of Humankind, but also third party reinforcements, the new stealth system, and the improved independent people. Together We Rule releases early next month, so it's time for us to talk in a bit more detail about the features. ![]()
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